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The puzzles were always great, but any Tomb Raider veteran can't look at this image without visualizing Lara's awkward turn-and-pivot approach to movement.
#Tomb raider angel of darkness review pc series
I haven't played another entry in the series since - though I would like to play the recent reboot, and I did pick up that insanely good Tomb Raider Pack deal in the recent Steam sale, so I'm certainly not saying I'll never let Lara into my life again she just hasn't had a lot of allure for me in recent years. Unfortunately, the controls - which had always been hideously clumsy on console versions of the game - were just appalling, leaving the game nigh-unplayable for me, and adding another mark to my mental "Tomb Raider Games I Haven't Finished" chart. Angel of Darkness sounded like an attempt to push the series forward with new characters and a greater focus on storytelling. I wanted to like Angel of Darkness, though I felt I was about ready to give Lara another chance by then. The latter experience left me never wanting to play another Tomb Raider ever again, or at least for a significant period of time.
#Tomb raider angel of darkness review pc Pc
I have completed two Tomb Raider games to date: The first one, and The Last Revelation, which is, what, the fourth one? The former I did out of sheer British stubbornness the latter was for one of my first ever paid writing assignments, where I had to write a walkthrough for the now-defunct UK magazine PC Zone. I was interested in Lara as a character - she was the first female protagonist I'd ever played as, to my knowledge - and I wasn't getting to find out enough about her through the game, save for the fact that she grunted a lot, could do a handstand on the edge of rather square rocks, and that she didn't like falling long distances. They always just ended up being too long or too difficult for my clumsy dexterity, and they'd become ultimately frustrating, particularly due to the glacial pacing of the narrative progression in the early titles.
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Right from the first game, I immensely respected what the developers were trying to do, but I rarely finished them. I used to - well, probably still do - have a bit of a love-hate relationship with Tomb Raider. Is Tomb Raider cursed? Does the series concept simply have a short shelf life? Or is there something else at work here? USgamer, I put the question to you all in the purest Seinfeldean terms: "What's the deal with Tomb Raider?" Crystal has created remakes, sequels, strange experimental spin-off games, and now a total reboot, but it seems almost as though Tomb Raider is cursed: Both the series' developers made a couple of strong entries followed by chaos and disappointment.Īngel of Darkness still has Tomb Raider's blood on its hands. Current stewards Crystal Dynamics took over for Core Design after Angel of Darkness and propelled the series into the current generation with much-lauded Tomb Raider: Legend, but their follow-up titles received less and less interest over time. In between these two anchors, the adventures of Lara Croft have seen their ups and downs. It seems like a case of damned if you do, damned if you don't: Angel of Darkness was built by a small team at Core Designs who lacked the resources to make good on their ambitions, while Tomb Raider 2013 was assembled by an army that created the product they intended at an unsustainable cost. The series' big-budget reboot launched a few months ago to critical acclaim and the strong sales - but even so, it's being regarded as a flop due to that big budget.
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Paramount Pictures even sued Eidos over how crummy Angel was.įast forward a decade and Tomb Raider is still in trouble. Angel of Darkness may have taken a step forward technologically, springing forward from PlayStation to PlayStation 2, but fans or critics had little positive to say about the game itself. Ten years ago this month - July 2003 - the Tomb Raider series hit its lowest point.